![]() ![]() The smell of those shambling corpses! When I was eight, Billy put a piece of dung in my boots, because he was in love with me. That'll teach me to ignore Turn Undead yet again (except when you can get "Destroy" as a result against lower level undead, but that'll only come later).īarack: - This was. We get free disengagement attacks on them, sure, but we're still 2nd level missers, not high level hitters, if you know what I mean, so it doesn't help. fleeing? No, please, no, it'll take forever to chase them down! The scenery reminds me of why I didn't use Turn Undead and the Fear spell in my old playthroughs. Our always blabbering cleric now offers some non-selfish use of his mouth: Turn Undead! The skeletons are. Skeletons and zombies! Our squad support weapon, the Sleep spell, is of no use against them! WE'RE DOOMED! Active defenses, and all that.īut shortly thereafter, the young and intrepid members of our party experience their first encounter with the living dead. They're poisonous, by the way, but our universal hazard prevention measure called 'Sleep' takes care of that. What's the big deal? Why was this place not taken back yet?Įntering a rotten-apart smithy, we discover some giant frogs who have taken residence there. We start exploring the keep, which is strangely empty for the most part. We have no idea what they're for, at this point. We get three enigmatic words from the scroll, To my knowledge, no other Gold Box game used the code wheel for an in-game quest. Here's an online version of this ancient artifact, which you can use to decode the above three lines yourself, if you wish. The above runes can be decoded by an old-school implement - the game's copy protection code wheel, which contains elven and dwarven runes and their English equivalents. In the front yard, we find a long dead elven soldier's skeleton with a scroll clutched in his bony hand. The boat trip is uneventful, the Keep's current occupiers are bad at playing military. We chose the one that resulted in another tavern brawl. We were given the options for either 'Grab' or 'Ignore'. We visit another tavern to wash down the bad aftertaste of the Slums, but we become a cutpurse's mark after entering. We need to clear it out so that boat travel can resume on the river, which will allow us access to new places, and also provide a big relief to the city. Sokal Keep on Thorn Island controls the Stojanow River traffic. The right-side map shows the blocks of Old Phlan, those are mostly monster infested places, with some exceptions like Kovel Mansion and Mendor's Library. ![]() Level 2 gives us enough confidence to pay a visit to the other starter area, Sokal Keep. But that's what you immediately thought you could do, right? Cheesy bastard, you're just like me. (No, you can't duplicate a character's inventory by winning a duel. Winning nets current level x 100 XP and no loot. With low level mages, the duels are a one-roll affair: whoever wins initiative casts Sleep on the other (no saving throw in ADnD, that's 3ed correction), next turn coup-de-grace, WIN. We could go back to the Slums, but I wanted to duel, it's part of this game's charm.ĭueling works like the "mirrored" battles we've seen in other RPGs: the game creates an exact copy of the character, including current hit points, memorized spells, inventory with gear and consumables, and then the clone and the original face off. Which made me use one of the unique features of Pool of Radiance, which was removed from later GB games: dueling. Overall on a fairly high level, I found all of them to have at least pretty good narratives.Ĭhapter 3: Nobody Told Me About the SmellĪfter we got back to New Phlan, the mages still didn't qualify for level 2, some 50 XP was missing. Awesome games, I always found the basic story of secret of the silver blades to he hugely enjoyable, but lacking a bit in execution. It, along with curse, blades and pools were THE games I really played over the next 10 or so years, along with the dark queen of krynn. They were either much easier, or I was much better at AD&D party design, tactics, spell selection, etc., by that point in my life.Īnyhow, I would be interested in watching this unfold.heh, i was 8 or 9 when I got por. I did run through the Krynn series much later on, from some CD-ROM combo pack. Didn't play Silver Blades or Pool of Darkness at all. I played a lot of Curse, but eventually got lost and stuck in Zenthil Keep. ![]() (Although I did have some prior CRPG experience with Might & Magic I.) With guidance from the Official Hint Book, I eventually managed to get to the encounter with the guards outside the lair of the end boss (helpfully referred to as "The Boss"), but I never managed to beat them. I was a few years younger than Endrosz when I played Pool of Radiance (maybe 9 or 10?), and I wasn't very good at it. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |